![]() Grays, which would be included in the flattened image of the 3D hill, would not convert into a custom brush. The problems with this are that my 3D creation abilities are questionable, and the brush has to be only black/transparent black to work. I could then use the brush to tint the ground so that it looked like a hill. The best idea I've had is to make a 3D hill somehow, rasterize it to a flat image, and then somehow turn that into a brush. Also, I cannot seem to target it on any one area of the image. Unfortunately, the function is so large (effecting the entire image), that I can't localize it enough. I tried the Pinch function, going into negative numbers so that it would bulge instead of pinch. I experimented with the Emboss function, which does make a nice plateau/lava flow effect. This won't work for smaller mountains or hills though, where there is no snow. This doesn't make the ground bulge, but you can at least see where the mountain extends. I've been able to get around this problem for mountains, by actually drawing the snow and glaciers. Note how the hill in the lower left corner just seems to 'rise up' from the city: I've been able to represent a mountain/hill with a symbol from a custom brush, but I'd also like some way of having the ground 'bulge' outwards so that it looks like there is actually a hill there.Ī fairly generic example of what I want to achieve:Ī slightly more accurate example of what I'm looking for. What I'm having trouble with are the mountains/hills. I've been able to successfully convey all of this. The map is very detailed, containing information on wind patterns, temperature changes, and tectonic plate movement, amongst other things. I am an aspiring author, and am creating a map of my fantasy world in Photoshop.
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